RE: CoD 9 Black Ops II Patch PC Patchnotes

in Call of Duty 9 Black Ops II 21.02.2013 15:20
von GHOSTy (gelöscht)

Hier werde ich von CoD 9 Black Ops 2 die Patchnotes eintragen und permanent aktualisieren.

Call of Duty: Black Ops II PC Updates

February 26, 2013 Update for Multiplayer

- Fix for increased upload packets related to voice chat for some players

February 22, 2013 Update for Multiplayer

- Improvements to the Matchmaking System.
- Replaced ping bars with ping numbers.
- Players can set maximum ping in the matchmaking search preferences

February 20, 2013 Update for Multiplayer and Zombies

+ Feature Improvements
- Party Members now appear on the mini map as purple when colorblind assist is turned on.
- Added hint text tool tips for map voter buttons.

+ Multiplayer Issues Addressed
- Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
- Addressed an issue where the player's EMP grenade blast would cancel out the effects of an enemy's EMP.
- Players will no longer fly into the air when knife lunging other players on certain types of inclines.
- Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
- Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
- Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
- Resolved an issue with dog spawns in Slums.
- Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
- Fixed an issue where the player may not die by the train running over them in Express.
- Players can no longer set their Clan Tag in non-Public Match lobbies if they haven't reached the unlock level for the Clan Tag feature.
- Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.
- Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
- Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
- Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
- Resolved an issue with care packages bouncing unusually high.
- Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
- Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
- Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
- Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
- Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
- Addressed an issue with the wrong map appearing in theater lobbies.
- Fixed the team filter in highlight reels for FFA games.
- Fixed issues with the clicking on multiple items while in the Combat Record.
- Addressed issue with not being able to use select fire when having select fire on the same weapon in another class.
- Fixed an issue with the scroll bar in the Calling Cards Menu.

+ Gameplay Balancing
- Adjusted the red flash damage indicator when using the Toughness Perk.
- Reduced Guardian damage in Hardcore modes.

+ Zombies Issues Addressed
- Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
- Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
- Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
- Addressed several locations where players can survive a landing in unplayable space.
- Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
- Addressed an issue with taking screenshots in Theater mode
- Addressed issues with the Buildables system
- Addressed issues where players would say the wrong dialogue

January 31, 2013 Update for Multiplayer and Zombies

+ MP New Features & Feature Improvements:
- Added support for Live Streaming in all Public Match playlists.
- Added League Best from Season 1 to Player Card.
- If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The League Best will span all seasons. If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
- Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
- Added 2 new pages to the Combat Record (the Combat Summary and Medals).
- Implemented sorting of Medals in the After Action Report.
- Lowered HUD threshold for the "low health" overlay to increase player’s awareness of low health.
- Added a “Go to Top” button for the League Leaderboard.
- Improved controls for the Hellstorm Missile scorestreak.

+ MP Issues Addressed:
- The permanent unlock token text no longer overlaps the normal unlock token text when the player has permanent unlocks available but no normal unlocks available.
- Fix for multiples of the same attachment being allowed on a weapon.
- Fix for spawn trapping issue on Hijacked Domination.
- Added SFX when highlighting medals with the mouse on the After Action Report.
- Fix for missing SFX in options menus.
- Button binds will no longer appear in usernames.
- Fix for crossbow stats keeping.
- Improvements to render clip to resolve sync issues.
- Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”
- Addressed an issue where the UAV would not trigger if called in while aiming down sight.
- Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
- Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
- Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
- Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
- Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
- Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
- Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
- Improved turret tracking to eliminate false positives when checking line of sight.
- Turrets now have smoother tracking when targeting players.
- Improved bot pathing on multiple maps.
- Current League Info is now getting updated properly in the Player Identity.
- Manual sorting on League Teams removed as the results are now returned correctly.
- Addressed multiple UI issues.
- Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
- Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
- Fixed UI errors when linking Live Stream.
- Score and points are no longer awarded if a player destroys their own turret in Hardcore.
- Addressed an issue where players were able to plant numerous Assault Shields.
- Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
- Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
- Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
- Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
- A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
- Various minor map fixes were made across multiple maps.
- Fix for mini-map not appearing when calling in a score streak earned in a previous round.

* MP Gameplay Balancing:

+ Scorestreaks:
- Death Machine: 3 hit kill range increased.
- Dragonfire: health increased, gun spread reduced.
- AGR: ground speed increased, reduced machine gun close range damage.
- Warthog: reduced missile delay.
- Lodestar: reduced missile speed and AOE radius.
- Swarm: drone re-spawn delay increased.

+ Perks:
- Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

+ Equipment:
- Trophy System: increased range.

+ SMGs:
- All + Silencers: reduced range.

+ Assault Rifles:
- All: reduced idle sway.
- M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
- Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
- SCAR: Increased 3-hit kill range. Maximum amount of bullets to kill is now 4.
- SWAT-556: Penetration increased from medium to large, reduced burst delay.
- MTAR: increased 3-hit kill range.
- SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
- FAL OSW + Select Fire: increased recoil.
- FAL OSW: increased hip spread.

+ LMGs:
- All: ADS in and out time reduced.

+ Shotguns:
- SRM1216: slightly increased short range damage.

+ Pistols:
- Executioner: increased medium range damage.

- Players are no longer able to have an infinite Turbine.
- Players can no longer break zombie pathing and avoid attacks in Nuketown.
- Players can no longer stand in Quick Revives location and remain safe in Town.
- Players can no longer knife jump to unreachable locations in the barn.
- Players can no longer use the Jet Gun to get on top of the bank vault door.
- Fix for issue where zombies will not spawn if a player stands where the quick revive machine spawns after a player hot joins a Solo match.
- Improvements to Screecher and Zombie pathing outside of the Town.
- Zombies no longer have trouble pathing through the in Diner if the player plants the Riot Shield near the edge of the hatch.
- Zombies no longer have difficulty attacking the player if they are spinning while looking at the ground.
- Zombies no longer have trouble pathing to players crouching in corners.
- Zombies now path correctly to players that have planted a zombie shield in the corners of the tunnel.
- Zombies are now able to hit players crouching near the warehouse by the power station.
- Zombies will now properly path towards players that have planted zombie shields.
- Zombies are now able to path to players standing on the railings in Farm.
- Zombies are now able to path to players standing near the Power Switch.
- Zombies are now able to path to players standing near barrels in the Warehouse.
- Zombies are now able to path to players standing near the edge in the Warehouse.

December 14, 2012 Update for Singleplayer, Multiplayer, and Zombies

+ Global Changes:
- Improved loadtimes when using AMD hardware
- Fix for issues when binding mousewheel to fire
- Using arrow keys to adjust Mouse sensitivity will increment the value by .01
- Fix for some instances of "Error quit was not requested in the main thread"
- Fix for issues with 16:10 displays
- Fix for TXAA not disabling when an unsupported card is detected
- Improvements to ambient occlusion
- Increased Friends list limit to 300
- Joinable friends now sort to the top of the friends list
- Users now have the ability to unlink youtube accounts.
- Added SFX to sliders in options menu
- Fix for knife lunge not working when a gamepad is connected
- Improved film rendering stability and made progression bar more accurate while rendering a film.
- Improved audio/rumble responsiveness when hitting enemies with gunfire.
- Fix for issues with changing the gamepad Button Layout in theater
- Fix for Party host receiving infinite "Reconnecting to Party" message when clicking on "Bring Party" in a post-match lobby.

+ Campaign Changes:
- Fix for crash that could occur during credits
- Fix for freeze when unlocking Death From Above achievement

+ Multiplayer Changes:
- Matchmaking improvements
- Added Hardcore Kill Confirmed playlist to the Hardcore category
- Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
- Fix for incorrectly being able to purchase an 11th Create a Class slot
- Collision and clipping fixes on all maps
- Fixed a number of new UI error messages reported by users.
- Improved CoDTV sort filters for browsing content
- Players can now render films in addition to clips
- Removed incorrect SFX for placing from party games
- Fixes for issues with codtv images not loading in
- Bots no longer count towards the party size limit in Custom Games
- Added the ability to "View League Teams" from any player's Playercard.
- Added the ability to “View Playercard” from League solo leaderboards.
- Map exploit fixes in Meltdown
- Fixes for errors on Express when the train arrives
- “Drop Shot” medal is no longer awarded after standing back up.
- Fix for escort drone cuing incorrect audio
- Added voice chat volume controls
- CoDTV video playback improvemnts
- Fixes for out of sync audio issues in rendered videos
- Fixes for rendered clips showing the wrong length on youtube
- Fixes with "Hacked" items not targeting the correct team
- Shadows seen through sniper scopes now render more correctly.
- Fix for Hijacked minimap displaying incorrectly
- Fix for some equipment not being destructible by Friendly Fire in Hardcore mode
- Fix for final killcams not displaying properly if it is an "Assisted Suicide" kill.
- Fix for Bomb Defuser Challenge not progressing properly
- Fix for Hero Medal not appearing in game at the correct time.
- Fix for XP bar in League Play not displaying correctly
- Fix for teams being kicked from league play when matched against a previously played team
- Fix for crash when getting disconnected while viewing the like/dislike menu of a screenshot
- Fix for partial loss of functionality when theater is started while a party member is in emblem editor
- Fix for Arch Nemesis challenge unlocking incorrectly
- Addressed issues which prevented some master challenges from being completed.
- Fix for friends list showing the wrong rank icon for players
- Fix for Escort Drones spawning under the map
- Added a fail-safe to prevent spawn trapping in CTF.
- Fix for floating corpse models on some maps
- Players can now copy a custom class to the extra prestige slot.
- Improved overall communication of Double XP when enabled.
- AAR better communicates how much XP was earned in each match.
- Fix for issues with having Assault Shield and no secondary weapon
- Thermal vision overlay no longer appears using the VTOL glitch.
- Fix for players not being able to capture their own Care Packages when using the Black Hat PDA in FFA
- Fix for Camera Marker slide bar not functioning correctly
- EMP grenades no longer affect the CODcaster HUD.
- Fix for SFX that plays when player gets in the top 3 in FFA
- Increased sight checks on turrets to improve spawning algorithms.
- Multi-team games no longer count as a tie if an entire team quits.
- Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
- Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
- Precision challenge “Wet Work” will now unlock with 10 kills.
- The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
- Players that help with the “Synchronized Attack” challenge now get credit for it.
- Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
- Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
- Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
- The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
- Players can no longer get on top of the shrubs in Nuketown 2025.
- Kills from the explosion on the explosive crossbow bolt now count towards challenges.
- Clan tag is no longer locked immediately after prestige.
- Fixed an area in Express where K9 Unit dogs could get stuck.
- Party Privacy count no longer affects how many bots will spawn in Combat Training.
- Players can no longer stand on invisible collision in Carrier.

* MP Gameplay Balancing:

+ Scorestreaks:
- UAV: cost increased from 350 to 425.
- Lightning Strike: added 750ms delay

+ Equipment/Grenades:
- Bouncing Betty: increased the grace period between trigger and activation by 200ms.
- Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
- Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

+ SMGs:
- All: increased hip fire recoil.
- All: increased max hip fire spread from 4.75 to 5.
- All: reduced bullet penetration.
- MSMC: increased recoil slightly.
- PDW-57: increased recoil slightly.

+ Assault Rifles:
- All: reduced idle sway for more reliable long-range aiming.
- M8A1: reduced lethal range of 3-hit kills from 250 to 50 inches.
- M8A1 + Select Fire: increased recoil.
- FAL OSW + Select Fire: increased recoil.
- SWAT-556 + Select Fire: increased recoil.

+ Sniper Rifles:
- All: increased hip fire spread.
- All + Laser Sight: increased hip fire spread.
- XPR-50: increased recoil slightly.

+ Shotguns:
- R870: reduced one-hit kill range by 45 inches.

+ Pistols:
- B23R: reduced headshot multiplier from 1.4 to 1.
- KAP-40: reduced headshot multiplier from 1.4 to 1

+ Zombies Changes:
- Fix for Reviving text remains on screen during scoreboard after game ends
- Fix for Mystery Box beacon disappearing after host migration
- Fixes for players getting inside of or clipping into objects in all ZM maps
- Improved zombie AI pathing in all maps
- Fixes for players falling outside of the map for all maps
- Players will now take damage while holding buildable parts
- Fixes for issues obtaining the Jet Gun
- Removed debug text that sometimes appears after host migration
- "You Have No Power Over Me" achievement is now awarded at the correct time
- Fix for infinite loading screen when uploading short clips
- Fix for errors that may occur when viewing long clips
- Fixes for Green flashes appearing when exiting Nuketown Zombies
- Dead players can now text chat with living players
- Added voice chat volume controls
- Fix for players having unbreakable zombie shield
- Fix for issues with multiple players buying the same door
- Fix for incorrect character audio while holding breath with sniper scopes
- Fix for rare issue with players getting stuck in custom game lobby
- Fix for players getting permanent perks
- Fix for persistent upgrades never going away.
- Fix for players not dying when falling from extreme distances after purchasing juggernog in survival modes

November 21, 2012 Update for Singleplayer, Multiplayer, and Zombies

- Max FOV increased to 90
- Fix: Horse falling through the world in Afghanistan when playing on some CPUs with 4 or more cores
- Fix: RC-XD and the AGR sinking into the map in MP when playing on some CPUs with 4 or more cores
- General performance improvements in SP, MP, and ZM for CPUs with 4 or more cores
- Fix: crash when a 7th player tries to join a 6 player league lobby
- Improved dedicated server matchmaking
- Fix: some cases of "Connection Interrupted" in MP while loading into a match

November 16, 2012 Update for Multiplayer and Zombies

- Server connectivity improvements
- Fix for transmission errors during League Play
- Fix: crashing when running with no Audio device
- Fix: error when going into the sound options menu with no sound device
- Make sure laptops with both integrated and Nvidia GPUs always switch to the Nvidia GPU. This will fix bad performance, ability to join matches, and possible crashes
- Multi GPU performance improvements
- Livestreaming improvements
- Fixed freeze if the player tries to change graphics options after rendering a movie or live streaming
- Speed up going into Options menu in some cases
- Fix: Various additional errors, crashes, and other compatibility issues


[ Editiert von GHOSTy am 26.02.13 23:32 ]

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RE: CoD 9 Black Ops II Patch PC Patchnotes

in Call of Duty 9 Black Ops II 21.02.2013 15:32
von GHOSTy (gelöscht)

Neuer Patch sorgt für Frust bei den Spielern.

Derzeit können viele Spieler kein Black Ops 2 mehr spielen da
der neue Patch das Internet extrem belastet.

Ich vermute es liegt an einen dauerhaften Upload, wenn man das Spiel startet.

Ich hoffe es wird ein schneller Hotfix erscheinen um das Problem zu beheben.

Leider muss ich durch diesen Fehler mein BO2 ruhen lassen.


Flo aka GHOSTy


[ Editiert von GHOSTy am 21.02.13 15:35 ]

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RE: CoD 9 Black Ops II Patch PC Patchnotes

in Call of Duty 9 Black Ops II 21.02.2013 19:43
von Kraupi (gelöscht)

So habe eben mal Spiel angemacht, also es läuft flüßig keine Störung beim Spielen.
Auch kein extra upload bemerkt!
Aber vielleicht ist es ja Zeitabhängig und wie schon im chat erwähnt wenn die Russen da sind?

P.S. schön mit dem Patchnote gibt es die auch auf Deutsch?

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RE: CoD 9 Black Ops II Patch PC Patchnotes

in Call of Duty 9 Black Ops II 21.02.2013 20:26
von GHOSTy (gelöscht)

Gepostet von Kraupi
So habe eben mal Spiel angemacht, also es läuft flüßig keine Störung beim Spielen.
Auch kein extra upload bemerkt!
Aber vielleicht ist es ja Zeitabhängig und wie schon im chat erwähnt wenn die Russen da sind?

P.S. schön mit dem Patchnote gibt es die auch auf Deutsch?

Leider gibt es die Patchnotes nicht auf Deutsch, aber wenn du moechtest uebersetze ich alles fuer dich.

Cesar "pcdev" Stastny,der Kopf des PC-Entwicklungsteams bei Treyarch meldet sich ueber Twitter mit einer vielleicht guten Nachricht.

"Good morning. We are looking at all of your issue reports. And we are testing another PC Patch. Cheers!"

So wie es aussieht, ist der Patch für den Patch bereits in der Testphase und wird so schnell wie moeglich Veröffentlicht.

Dazu erhalten alle Plattformen ein erneutes Double XP Wochenende, 2xXP startet Freitag, dem 22.02.13 um 19 Uhr
und endet am Montag dem 25.02.13 19:00.

Ich Wuensch euch ein schoenes BO2 Wochenende.^^



Steam überrascht ohne Vorankuendigung die CoD-Fans mit einem Steam Weekend Deal,
ab sofort kann jeder Steam User Black Ops 2 Multiplayer Kostenlos runterladen.
Das Free Weekend endet am Sonntag um 22:00 Uhr.
Dazu gibt es noch bei Steam einen Rabatt von -33%,
wer noch nicht hat, kann jetzt zuschlagen.

[ Editiert von GHOSTy am 21.02.13 21:11 ]

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RE: CoD 9 Black Ops II Patch PC Patchnotes

in Call of Duty 9 Black Ops II 23.02.2013 18:05
von GHOSTy (gelöscht)

Patch Update:

Call of Duty: Black Ops II PC Updates

February 26, 2013 Update for Multiplayer

- Fix for increased upload packets related to voice chat for some players

Patch ist da und alle koennen wieder Zocken.



[ Editiert von GHOSTy am 26.02.13 23:33 ]

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